“The most important thing is a person. A person who incites your curiosity and feeds your curiosity; and machines cannot do that in the same way that people can.” by Steve Jobs
Recently the Apple Education Team launched Apple Teacher, a program to help teachers integrate technology skills into the classroom. Apple Teachers are recognized for their understanding of how to use Apple products for teaching and learning. They have proven knowledge of using iPad, Mac, and built-in apps to enhance productivity and inspire creativity in their classrooms and beyond. Apple honors their achievement and commitment to creating the very best learning experiences for students. Anyone can become an Apple Teacher and it is FREE.
To sign up to be an Apple Teacher, click here. You will then be taken to the ‘Apple Teacher Learning Center’. The Apple Education team has personalized the learning experience for you because you can choose which Apple Teacher path you want, either iPad or Mac, to become an Apple Teacher. (You can also do both paths if you want to as well.)
All you need to do is complete eight online quizzes, in any order that you want, to earn badges. You do not need to review the study materials or resources provided if you feel you have mastered the content of a certain quiz, you can just take the quiz. For example, I use iMovie on my Mac a lot; I felt pretty confident that I didn’t need to utilize the resources provide and I just took the quiz. You can complete the quizzes at your own pace and once you earn all eight badges, you’ll receive an official Apple Teacher logo that you can share with the world.
Apple Education Team will also be updating the Apple Teacher Learning Center, so be sure to come back and check out new learning materials! What do you have to lose, give it a try and Good Luck!
“Imagination is the beginning of creation. You imagine what you desire, you will what you imagine and at last you create what you will.” By George Bernard Shaw
To often lately I have been walking into classrooms and students are on iPads but all they are doing is either using it for research or to play a game. The iPad is a tool that allows our students to create content verses only consuming. Students can use higher order thinking skills to apply what they know when using many apps. The students then own the learning because they are applying concepts verse regurgitating information. Here are some of my new favorite FREE iPad apps and some oldie but goodies.
- Koma Koma – is a stop-animation app. It is simple to use with only four commands — shoot, delete, play and save.
- Adobe Slate – create visual stories easily with this app.
- Shadow Puppet Edu – create videos in the classroom to explain ideas. There is also 30+ lesson ideas supporting Common Core too! (Great for all ages but I love that it is easy enough for K-1 students to use as well)
Oldies but goodies that I still use in the classroom:
- Adobe Voice
- Haiku Deck
- ReadWriteThink Apps such as Trading Cards
All these Apps I have shared can be used across all content area and in many different ways from tasks to projects.
“It is better to create than to learn! Creating is the essence of life.” by Julius Caesar
3D printers are becoming more popular in classrooms and schools because of makerspaces and the need for creativity! Blokify is a 3D modeling App software that enables kids to create toys/items they can play with virtually or physically via 3D printing.*
I downloaded Blokify and was hooked! There are two modes: challenges and free play. I started thinking about how much fun this was even though I couldn’t print it and realized I could still share via email (great for classrooms that don’t have 3D printers yet). So I started thinking of ways to use it in the classroom even if you didn’t have a 3rd printer:
1. Students could create a scene from the book they are reading or for the stories they create.
2. Complete the challenge modes: It promotes problem solving and critical thinking skills. Can’t figure out when students would have ‘time’ to do this, have it be apart of your may do’s or when they finish something early.
3. Create challenges (they would do in free play) such as make an array for 4×5 or create a building with the area of 36 and perimeter of 42.
4. You can App Smash it with many other apps: Check out this student explaining his work on Blokify and Explain Everything.
More Articles about Blokify:
Blokify 3D Modeling Software
Blokify app is where Minecraft meets 3D printing
I would love to hear how you have used Blokify in your classroom.
*”blokify.” 2013. 25 Nov. 2014 <http://blokify.com/>
“A teacher is a person who knows all the answers but only when she asks the questions.” By unknown
I learned about Plickers this summer at #ISTE14 conference but forgot about it until I was in a school this week that was using it and loving it. Plickers is a digital assessment tool, like the ‘old school’ clickers but using paper and argument reality (AR).
The site is very user-friendly and FREE! It is also great for schools that are not 1:1 or for teachers that don’t feel comfortable yet with technology. After you create an account you input your students names and assign them card sheets. (They work like QR codes but are shapes) Each code card can be turned in four orientations letting them answer A, B, C and D. When you, the teacher, are ready to collect data; you use the Plickers mobile app to scan the cards to see the results. You can see each students name, what they answered and it is also color coded to quickly see if they got it right or wrong. The data can also be seen as a bar graph of the responses so you can look for trends between your questions. Plickers is great for entrance/exit tickets, informal assessments or checkpoints. It is a quick way to see if students are understanding a concept or not in real-time and allows for student voice.
Other articles about Plickers:
Free Tech For Teachers: Plickers
Plickers: Classroom Clickers without the Clicking
Video: SHS App Review – Plickers
I would love to know how you have used it in the classroom! Please share it in the comments.
“I am not a teacher, but an awakener.” Robert Frost
‘App Smashing’ (I have also heard it called App Synergy) was invented by Gregory Kulowiec. App Smashing is when students create content using a variety of apps for example smashing Tellagami and iMovie to make a video. Intro to App-Smashing from misterkling on Vimeo does a great job of explaining what App Smashing is more in-depth.
Why should you be App Smashing? That is easy, because why limit yourself or your students to just one app! App smashing allows more creativity, critical thinking, collaboration and communication of content mastery; all 21st century skills we want our students using along with integrating technology seamlessly. Take the concept a step further and have the students explain how they created their app smash.
10 FREE Apps You Can Smash:
2. iMovie (now free) or TouchCast
6. Popplet Lite
7. Google Drive
8. Pic Collage
9. Haiku Deck
10. Story Me
Below are more resources on App Smashing:
On Twitter: #appsmashing #appsmash
App Synergy: The Art Form of App Smashing
App Smash: The Ben Bloom Fist in the SAMR Glove
The Definitive App Smashing Guide
Place Value App Smash
How about you? Please share what App Smashing you have done with your students on the iPads?
“We learn by pushing ourselves and finding what really lie sat the outer reaches of our abilities.” Josh Waitzkin
Todays blog post stems from a question I often get asked, “What is the difference between technology integration and blended learning?” They are similar concepts as both use technology as a tool for students to learn, a way to incorporate 21st century skills into lessons and often real world application. Lets break the two concepts down to better understand how both are effective practices for the classroom but are different.
Technology integration is when teachers use technology in a lesson or has students create to show mastery of curriculum standards. An example to technology integration is having students create or show mastery on an App/web tool such as ShowMe or EduGlogster. A great way to integrate technology into a lesson is to use the Technology, Pedagogy and Content Knowledge (TPACK method) There are different levels of technology integration for a teacher, using a SMAR model or technology integration matrix, helps teachers see where they are on the continuum.
Blended learning combines face to face classroom learning with global online content, giving student more control over the time, place, path, pace of their learning. There are many different models of blended learning. You can learn more in-depth definitions of these blended learning models at the Christensen Institute. The pedagogy of blended learning is that the teachers’ role is to facilitate student instruction and mastery of their goals, which is a shift in the tradition model.
This video does an excellent job of explaining the difference between blended learning and technology integration.
“True happiness comes from the joy of deeds well done, the zest of creating things new.” By Antoine de Saint-Exupery
Pixiclip puts creating and recording at your fingertips as a FREE web app, that works on all devices. PixiClip provides a screencasting, whiteboard space where you can easily sketch a diagram, add your voice/video/image and type. The clips can be shared but made private, hidden, or even password protected.This web app doesn’t require you to create an account in order to use it but I did notice it worked much better in the chrome browser. Below are ways you can use this application in the classroom.
1. Flipped Lesson: This is an easy tool to use to flip a lesson. Explaining a concept such as, rock cycle, as you draw you can also include a video in the top corner that shows you explaining it or you can just record your voice. Want to now how to start flipping your classroom or other good tools, click here to see my previous posts.
2. Student Assessment: Get students showing what they know by having students explain a concept. They can easily share it with you by posting it in the blog (embed code) or emailing it.
3. Learning Vocabulary: Have the students draw a vocabulary word and have the other students guess it. Great way to add a creative way to review vocabulary. (Think of the App Draw Something but for education)
4. Reflection: Have the students upload an image of something they have created or done and share a reflection about what they learned or the process. Great for reflecting on a Problem or Project based learning (PBL) activity.
5. Creating Story/How to: Have students create short stories to help them understand beginning, middle and end or have them create how to’s with images.
I would love to know how you use it in the classroom, please share!