“Being a student is easy. Learning requires actual work.” by William Crawford

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Recently my team and I challenged ourselves to create a face to face, self-paced professional learning experience. Why? For two reasons, we wanted to show how we take risks, like we are asking of the educators we support and also because from what we knew it had never been done before yet it mirrors a personalized learning classroom.

We first decided on what our objectives would be for the learning experience; as this allowed for us to backwards design our content. Our objectives were:

  • Teachers would be able to gain knowledge about personalized learning environments through active learning
  • Teachers would be able to identify the differences between game-based learning, gamification and how they can also fit together through a modeled experience.

We then designed content such as the why behind game based learning and gamification. After we finished all the content pieces we went back and added the fun! Our theme was “Let the Games Begin…” and we created different missions that highlighted our different content objectives. We created a Hyperdoc to host our content into missions. Each mission allowed participants to earn points (and level up) which created the gamification portion of the learning experience. Our missions were: 

Mission 1: Entering the UnKnown – During this time they learned how the learning experience was set up and what to expect. They also completed a self assessment to see what type of gamer they were.

Mission 2: Understanding the Why: During this mission the participants learned about game based and gamification learning.

Mission 3: Mission Control Station: During this mission, participants experienced four different game based learning activities which had content about personalized learning.

Mission 4: Transformation: During this mission the participants self reflected on how they could use the things they learned and apply it to their classroom.

We transformed the room into the different mission stations with balloons and signs to guide them. We played mission control music throughout the professional learning experience as we facilitated if there was any questions.

The participants LOVED the training, as we did as well. It was a lot of front loading but during the training it was smooth sailing! We will do this again but we will make a few tweaks. One tweak would be during mission three, some of the games would also review the content from mission two verse only being personalized learning content. The second tweak would be to set up mission two away from the music because it was hard for the participants without ear-buds to hear the video content.

We look forward to making more self paced, professional learning experiences and we hope you do as well. It not only models what you want to see in the classroom but it also allows participants to critical thinking, communicate, collaborate and self-reflect.

 

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