“We need technology in every classroom and in every student and teacher’s hand, because it is the pen and paper of our time, and it is the lens through which we experience much of our world.” By David Warlick
The Learning Counsel recently printed a special report on The 71 Characteristics of Digital Curriculum. After reading it, I felt that it was important to break it further down to the top characteristics teachers should know and be aware of. Below are the top 10 characteristics in my opinion:
- Annotating: The ability to digitally mark up content using highlights, comments etc
- Accessibility: On and offline access to strong digital content
- Gambling: It is not what you are thinking – example poker – but it is when games use coins that students can spend. (Ex. Dreambox, Zeal) You should be mindful of this because in some states it is banned.
- Virtual Reality: artificial 3D environments that is affected by as action of a person.
- Gating: is the ability of a teacher or adaptive learning engines incorporated into the curriculum platform to determine the progress of a student through learning.
- Portability: The ability to access and interact with content across multiple hardware devices of different operating systems etc.
- Coding: Computer language code or an order of logical operations are created as part of earning. (There are many coding languages such as HTML, Java, Python, C++ etc)
- Game-Based Learning:mThe practice of and demonstrating of learning through the use of a game or game-like environment. (Leaders boards, rankings, leveling up)
- Intelligent Learning Engines: is a capability in what is known as adaptive software. The software tracks what the student gets right or wrong and tracks a path for them based on their needs.
- Collaborative-Ware: software tools that allow real time collaboration (Example Google Drive, OneNote)
“Learning Counsel | Special Report.” 2015. 17 Jan. 2016 <http://thelearningcounsel.com/Special-Report>