“A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” -Jane McGonigal, Reality is Broken

Guest Blog Post by Faye Walker

In this game-centric world, video games are playing a vital role in providing innovative ideas for student information systems and learning.  Game-based learning (GBL) is designed to balance curriculum content with gameplay. It is said GBL concepts are allowing students to challenge and motivate themselves to learn better.  The students can share their valuable insights through blogging and forums. Students are lighten new solutions to old problems.

Here is an infographic about gaming in education:

Video Games in School
Source: Video Games in School

Here are more resources on GBL:

Blogs on GBL

Game Based Learning Site

What Research Says About Game-Based Learning

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Comments on: "Guest Post: Gaming in Education" (2)

  1. Lovely post – loved the #INFOgraphic, Faye.

    TYSM for sharing….and caring enough to share 😉

    T..

  2. […] even try finding a reason. Plenty of games are educational and already in schools. They promote visual learning, memory retention, critical thinking, group work, and individual work. Super Mario […]

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