“I can’t live without my smartphone, but I really geek on coding. It’s not so much technology that I like, but puzzle solving.” Sylvia Day
Last week I was lucky to meet the creators of Kodable – Grechen and Jon. Kodable is an amazing app that teaches programming to students K-2nd. It allows students to have an interactive learning experience using a gamification approach. That app will soon also have curriculum to help educators including lesson plans, vocabulary and activities. Jon and Grechen are also working on a web and android version which will be great for BYOT schools.
Kodable uses a scaffolding technique helping the students learn the positional arrows by dragging and dropping. Using key programing skills such as if – then statements the students steer a ‘fuzz’ character through a sequence of mazes. The students also earn coins and level up as incentives. Kodable connects with the Common Core curriculum. Here are just a few standards it meets: W.1.7, L.1.6, Math Mathematical Practices along with the many of the Anchor Standards.
You can have multiple players allowing you to differentiate and lets the students work at their own pace. The level ‘Bugs Below’ is a fabulous feature letting the students learn to de-bug; acknowledging problem codes and using critical thinking skills to work out how to fix them. You can take it a step further in the classroom by having the students blog on HOW they solved the problem.
Meet the Fuzz Family
Other articles and blog posts about Kodable: